Teenage Alien Ninja Turtles and a Mass Effect 3's story so full
of plot holes leaves current, new, and old fans of the movies and games upset
over the last few months. However, should writers cave when customers question
the premise behind a movie or the ending to a video game created by a person
that many believe is representing their artistic feel?
The
whole point of a person enjoying the story is to have a satisfaction of the
ending of the movie, book, or video game, but how can a business or movie
producer argue against what is not an opinion of the loyal fans, but a simple
fact? Imagine if the X-men movies depicted the X-Men
as aliens instead of humans who are mutants. They would lose the humanity that
Stan Lee gave them or the children who can some how relate to one of the X-men
would lose interests?
When
does a person draw the line simply for creating a piece of art to trying
to put more money in their pockets? Michael Bay says fans of the Teenage Mutant
Ninja Turtles need to take a chill peel, because they haven’t seen the script? However, isn’t common sense more logical then a bunch of words on paper
that could destroy what some kids grew up with? How can we not argue that TMNT should not be aliens from another
world? Plus if a past writer of TMNT
were helping Michael Bay. Why
would they allow him to change the main theme behind the story? It’s no
different than if Iron Man was
an alien instead of a human in the movies (Iron
Man & Iron Man 2).
Being
an aspiring writer myself, I
know the rules and laws behind the simplest
of things, but some writers and artists forget this and allow themselves to be
gorged in money instead of making true art. Bioware for example,
argues that they have created a piece of art and the founders of Bioware agree
with the writers and graphic artists that
helped created Mass Effect 3.
However, a reader of a book when finished doesn’t want a sense that they were ripped off because the story of the book has too many plot holes or questions
unanswered.
Eric Kain; Forbes Magazine, “The
gaming industry, and gaming media, is wrong to label upset consumers as
‘entitled’ or ignore the investment of fans beyond simple spending their hard-
earned cash.”
What
happened to the simple term of customer and why call us consumers? It
almost sounds insulting that business look at us as consumers or fans instead
of valued customers. We may play video games, watch movies, and read books, but
we are customers to these video game developers, movie producers, and writers.
Has the greed of money gotten so bad that business has forgotten we are
customers or do they simply look
at us as consumers who simply
consume what they put out? Plus I can consume a sandwich, but I can’t consume a
book or video game!
People
like Drew McWeeny (HitFix) go as far as to say:
Drew McWeeny; HitFix, “They
don't "owe" you anything. They make a product, and then you decide if
you're going to pay for it. Since many of you think it's okay to download
anything you want for free, even that second step isn't a guaranteed part of
the process anymore. But it's a very simple transaction. They make. You
consume. … Even so, you are not actually owed anything beyond whatever
entertainment they produced for you in the first place.”
How
can he say they don’t owe their loyal customers a story that
is finished (ME3) and doesn't contain plot
holes? You play a game or read a book you want the story to be complete and
leave no questions about characters or plot. So again, how can he say Bioware doesn’t owe them anything?
Why
is he accusing a large number of people of pirating as well? Can he prove that
everyone who complained about the Mass
Effect 3 ending pirated the game? He is making claims based soli on his own
opinion without any real facts to back up his claim. Drew used it as a scapegoat to make
everyone who was complaining about the ending of the game seem guilty for
pirating the game, but it is people who bought it that is complaining!
He
sounds like a little kid backed into a corner who needs to protect his teddy
bear (Bioware) from its customers. Plus he also used the word consume when
referring to a product, but you can’t consume a video game as it is not food.
It’s a wonder he has made it this far in life with such greedy perspective on
life.
Brendan Deneen; Ardden
Entertainment LLC, “While I think there is a lot of merit to
the idea of listening to the core audience of any given franchise. I think
"caving" too much to what fans want can lead to a watered-down
product.”
However,
the fans have a right to complain when the developer gets lazy and produces
multiple endings that are cut, copy, re-paste, and re-color. Not to mention if
these big company business owners did a lick of research, they would also know the many plot holes throughout ME3’s ending. So why call
it ‘caving’ when they did a mediocre job in the first place or how about that
disc locked content EA and Bioware both deny, but have been proven?
When
did half ass unfinished stories with plot holes at every turn, a
re-colored and pasted ending, and changing the main theme behind an iconic
turtle become art?
Video Version
*Warning the video version is quite vulgar and contains profanity.
Coming Soon!
References
Stechgnotic,
The future of story telling has arrived [Web log comment]. Retrieved from http://techgnotic.deviantart.com/art/The-Future-of-Storytelling-Has-Arrived-293860261?utm_source=elnino&utm_medium=messagecenter&utm_campaign=040312_NET_Storytelling&utm_term=image
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